![Earthblade band](https://loka.nahovitsyn.com/117.jpg)
![circle strafe circle strafe](https://france-metal.fr/wp-content/uploads/2017/03/KOB-BAND.jpg)
This VR vid is an extract from near the end of a very long ‘fer real’ PvP duel between my lightweight Courier and a Fer-de-Lance with 4 x Plasma and 1 x Huge Multi. Imagine a tennis player pointing at the ball whilst they step sideways around it in order to change the angle of attack. Originating from first-person shooters (I’ve been circling since GoldenEye) it’s the action of moving laterally whilst simultaneously using a ‘look’ control to maintain time on target.
#Circle strafe mods#
The combination of drive mods, lightweight mods and (for smaller ships) enhanced drives make circle-strafing more enjoyable and achievable than ever before.
#Circle strafe how to#
There has never been a better time in ED to learn how to circle-strafe. Also, zig-zagging utilizes the same speed glitch as circle strafing, so it effectively counters their movement advantage.Ĭircle strafing requires following and circling an opponent, so one of the worst drawbacks is the chance of being lured into a trap, such as a remote mine or a waiting team member.Elite Dangerous Circle Strafing Guide by Cmdr_Truesilver By running toward the opponent they will find it difficult to correct the arc around your character. In general, zig-zagging left and right using the strafing buttons makes it difficult to accurately fire at an opponent, but this is compounded by the ordinary difficulty of maintaining a target in the reticule while circling a foe. Zig-zagging toward a circle strafer is a highly effective counter. However, this is a poor defense and relies on players unaccustomed to multiplayer. This disables tha auto-aim system so they must be targetted by line-of-sight only. When auto-aim is in use, the target can switch their weapon to unarmed. It also becomes remarkably easier when auto-aim is activated, as this naturally corrects for any deviation to your targetting while rotating around the foe. This utilizes a glitch which causes the player to run at about double speed when both control stick and strafing movement types are used simultaneously. The player should fire only when the target is lined up with the reticule. When they attempt to move angle the stick slightly more than usual to compensate.
![circle strafe circle strafe](https://www.fehmarn24.de/bilder/2017/08/26/8629012/2059796789-bundeswehr-jordanien-yOVmeqftva7.jpg)
When the player is near the target, the control stick is angled slightly more than usual to point towards the target, keeping them directly in front of the reticule as you move around them. To properly circle strafe using the default control style, the control stick is typically held at a 45°-60° angle while the player holds either the left or right c-buttons.
![circle strafe circle strafe](https://battlechicken.files.wordpress.com/2009/05/bluecircle.jpg)
Since it requires constant movement, it is not possible to aim while using the technique. Unlike strafing, which is moving while laying down cover fire in a different direction, circle strafing is directed fire to specific targets. The player circles a target while firing at the target simultaneously. Circle strafing is a common multiplayer strategy used in game.
![Earthblade band](https://loka.nahovitsyn.com/117.jpg)